Sprites Taken
These are sprites taken for implementing on the map or used in tiled.
Art Made
This art is made out of diferent pieces from other games and/or modified in photoshop.
Mechanics and Abilities Design
Designs of what abilities to implement with visuals for the range in tiles and explanation of every cooldown and effect.
Controlling the gameplay with waves and difficulty.
Dialogues
Writing Dialogues and Narrative and implementing them in quests and story.
Making help text for the player to let him know what to do.
Dialog manager that goes through dialog phases.
Map Design and Quests
Make designs for the map and designing quests around it, also making a quest manager that Simon updated.
Pause Mode
Implemented pause mode in all modules and the UI for the Pause Menu.
Buildings as Entities
Made bulding sprites such as towers, citadels or blacksmith behave as entities.
Win/Lose Condition
Implemented the Win and Lose conditions for the game and its repercusions.